Demon Hunter
A ranged class focused on damage and keeping enemies at a distance.
Arsenal consists primarily of bows, traps, and other projectiles.
Arsenal consists primarily of bows, traps, and other projectiles.
Playstyle
The Demon hunter is a ranged fighter who must balance Hatred and Discipline.
Their skills are divided into 4 types: Hatred Generating, Hatred Spender, Discipline, and Passive Skills.
Their skills are divided into 4 types: Hatred Generating, Hatred Spender, Discipline, and Passive Skills.
- Hatred Generating skills typically cause damage and build hate when used.
- Hatred Spender skills typically cause more damage damage and cost hate.
- Discipline skills are defensive in nature, and cost discipline when used.
- Passive skills are activated automatically, or through specific events - usually generating no hate or discipline.
Armor Progression
Cloth
The most basic armor, provides very little protection.
Leather
A step up from cloth armor, but still not much protection.
Mail
Provides considerably more protection than leather armor.
Special Abilities
Battle Tactics
Able to slow enemies with hamstring arrows, entangling bolas. Able to drop smoke bombs whenever enemies get too close in order to escape.
Able to slow enemies with hamstring arrows, entangling bolas. Able to drop smoke bombs whenever enemies get too close in order to escape.
Resource

Hatred / Discipline
Attacks increase hatred while defensive moves increase discipline. It's best to maintain a balance between both.
Attacks increase hatred while defensive moves increase discipline. It's best to maintain a balance between both.