Monk
Primarily a melee character that is able to dodge and evade enemy attacks.
Able to get in and out of battle quickly while dealing large damage by dealing many, quick strikes in succession
Able to buff nearby allies with holy Mantras.
Able to get in and out of battle quickly while dealing large damage by dealing many, quick strikes in succession
Able to buff nearby allies with holy Mantras.
Playstyle
The Monk is a melee character who quickly enters battle, deals large amounts of damage through quick strikes, then leaves just as quickly as they've entered.
Their skills are divided into 4 types: Spirit Generator, Spirit Spender, Mantras, and Passive.
Their skills are divided into 4 types: Spirit Generator, Spirit Spender, Mantras, and Passive.
- Spirit Generators are those activated by the that do moderate damage and generate spirit.
- Spirit Spenders cost spirit to use and cause massive amounts of damage and negative effects to the enemies.
- Mantras are skills that provide buffs to allies, and debuffs to enemies - at the cost of Spirit.
- Passive skills are activated automatically, or through specific events - usually costing no Spirit.
Armor Progression
Cloth
The most basic armor, provides very little protection.
Leather
A step up from cloth armor, but still not much protection.
Mail
Provides considerably more protection than leather armor.
Special Abilities
Resource

Spirit
Replenishes slowly. Generated by specific skills and attacks or by completion of combos.
Spirit is used for special abilities - both defensive and offensive.
Replenishes slowly. Generated by specific skills and attacks or by completion of combos.
Spirit is used for special abilities - both defensive and offensive.