Witch Doctor
Summons dead souls and crawling creatures to its aid.
Also attacks using poison, curses, and explosions.
Also attacks using poison, curses, and explosions.
Playstyle
The Witch Doctor is a ranged magic user whose primary damage comes from it's minions and curses/debuffs.
Their skills are divided into 4 types: Physical Realm, Spirit Realm, Command, and Passive.
Their skills are divided into 4 types: Physical Realm, Spirit Realm, Command, and Passive.
- Physical realm skills cost mana and perform physical damage or poison.
- Spiritual realm skills cost mana and provide magic damage or negative effects to their enemies.
- Command skills cost mana and create minions for Witch Doctor to control.
- Passive skills are activated automatically, or through specific events - usually costing no Mana.
Armor Progression
Cloth
The most basic armor, provides very little protection.
Leather
A step up from cloth armor, but still not much protection.
Mail
Provides considerably more protection than leather armor.
Special Abilities
Pets
Able to summon a variety of pets to their aid including mongres, zombies, bats, fetishes, and spiders.
Able to summon a variety of pets to their aid including mongres, zombies, bats, fetishes, and spiders.
Destructive Magic
Able to cast a variety of AoE magic including clouds of acid, flames, and locusts.
Able to cast a variety of AoE magic including clouds of acid, flames, and locusts.
Resource

Mana
Vast, but slowly regenerating resource.
Able to cause massive amounts of damage in a short period, but one must be careful to not expend all mana and be left defenseless.
Vast, but slowly regenerating resource.
Able to cause massive amounts of damage in a short period, but one must be careful to not expend all mana and be left defenseless.