Wizard
Masters of magic, able to disintigrate, freeze, and burn their enemies.
Also has abilities beyond destruction - able to teleport, create illusions, and deflect enemy attacks.
Also has abilities beyond destruction - able to teleport, create illusions, and deflect enemy attacks.
Playstyle
The Wizard is a ranged magic character with high damage, and weak defense.
Their skills are divided into 4 types: Signature, Offensive, Utility, and Passive.
Their skills are divided into 4 types: Signature, Offensive, Utility, and Passive.
- Signature skills cost Arcane Power and typically consist of Arcane damage attacks.
- Offensive skills cost Arcane Power and consist of Arcane, Fire, Ice, and Wind damage.
- Utility skills provide defensive buffs and outs for the Wizard.
- Passive skills are activated automatically, or through specific events - usually costing no Arcane Power.
Armor Progression
Cloth
The most basic armor, provides very little protection.
Leather
A step up from cloth armor, but still not much protection.
Mail
Provides considerably more protection than leather armor.
Special Abilities
Elemental Mastery
Able to command the forces of nature. Flames, ice, lightning, and wind are all at a Wizard's disposal.
Able to command the forces of nature. Flames, ice, lightning, and wind are all at a Wizard's disposal.
Area Attacks
Ability to use a variety of cones and blasts to inflict Area of Effect damage on large groups of enemies.
Ability to use a variety of cones and blasts to inflict Area of Effect damage on large groups of enemies.
Protective Spells
Can create mirror images, harden skin, and perform other defensive spells to reduce damage.
Can create mirror images, harden skin, and perform other defensive spells to reduce damage.
Resource

Arcane Power
Virtually limitless resource pool when user lesser magic abilities.
Stronger abilities used in rapid succession will drain the wizard, however.
The strongest abilities have cooldowns before the Wizard is able to cast them again.
Virtually limitless resource pool when user lesser magic abilities.
Stronger abilities used in rapid succession will drain the wizard, however.
The strongest abilities have cooldowns before the Wizard is able to cast them again.